Developer of the boardgame Freeze

I've had a life-long fascination with abstract strategy boardgames, especially chess.  What I really enjoy are the tactical surprises: correct moves that at first glance look like blunders. 
Freeze has a lot of those.

It took me a long time to piece together the knight's tour trick. 
I had heard that George Koltanowski could do a knight's tour blindfolded, and I knew that he was a wizard at blindfold chess.  Somewhere I came across a statement that he learned how to play blindfold chess by dividing the board into quadrants and visualizing those smaller sections.  I assumed that that was how he solved the knight's tours.  Working on that idea eventually led to the technique I've explained on this website. 
Curiously, it was only recently that I researched the subject on the internet and learned more about Koltanowski's knight's tour exhibitions which, it turned out, did not use the method I described.  The amazing thing about his tour was that the board squares contained information supplied by the audience: license numbers, ages, names, etc.  He'd study the board, and then begin the blindfold tour, starting on a square someone in the audience suggested.  When he called out a square, he also called out the information on the square!

The idea for Freeze started off simply enough: the pieces move thusly, and they capture thusly
But it soon became clear that a few other rules needed to be discovered.  Some of those, including the one that gave Freeze its name, hid from me for a very long time.  They're present now.  I hope you'll give the game a try.  
Thank you for your visit.